![]() ![]() ![]() And I also use references when I paint, because I can’t produce a realistic-looking portrait from my head yet. To pick the colours right, I chose some PoE character portraits I liked the most, and did a lot of colour picking and analyzed the palette, how saturated and bright it was, etc, and then tried to stay in that area when doing mine (I prefer oversaturated colours myself, because the nature here is 256 shades of gray and brown, and I love to go crazy with colours, but I want my portraits to blend in, so I study the colour paletter Obsidian artists use).Īnd finally, I watched a lot of Proko lessons, because they are short, and explain everything so well, and it means that while I’m going to work I can watch a video and then practice a bit. Clip Studio was also cheap last week, they do sales every couple of months, and it’s just the best app ever. I have Frenden’s mega-pack, but I think all brushes I used can be found in this one, and it’s very cheap. The watercolour brush I ended up using is Frenden’s Washout Wintrop (Buildup Noisy) for Clip Studio (I do everything in Clip Studio now), and for painting - also Frenden’s Painterly (Renderer) brush, it looks very similar to the brush used on the painting done for the game, and it blends so nicely: Thick lines look better anyway, because when you resize to 76x96 they read better. Here are my portraits that I made myself with the help of gimp when I absol. Character customization bug - No portrait - Pillars of Eternity: Technical Support (Spoiler Warning) - Obsidian Forum Community Hey folks, It seem I have bug during the character creation at the customization step, instead of portraits I have a big red question mark displayed as you can see below. I failed at doing the volume thing with the watercolour brush I have, so I did some minimal shading and focused on inking instead: made lines thicker where the shadows fall. ![]() Then I tried to ink with a bigger brush, avoid unnecessary details, and get the volumes right. In the first picture here I simply filled the background with the colour I picked from Deadfire portraits. The texture also doesn’t really matter, because with that resolution there’s no difference between applying the texture like I did now or just filling the background with the colour I colour-picked from this image. The bigger one is 90x141 and the smaller one is 76x96, so they must have as little detail as possible. But here’s what I figured out since I got the beta and saw how the portraits look in the game: these portraits are extremely tiny. It still doesn’t look like what Matt Hansen does, because he’s amazing, and I still have trouble with translating volume with transparent “paint” (had that problem since I was 14 tbh, it’s probably for life). Pillars of Eternity Wiki is a FANDOM Games Community. It was mostly a process of trying different things. Edit VisualEditor View history Talk (0) Category for portraits of orlans. ![]()
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